Files
Arcade85/Arcade85/Shell/HighScoreStore.swift
T

44 lines
1.4 KiB
Swift

import Foundation
import Combine
/// Persists a best score per game id in UserDefaults. Shared across the shell
/// (to show "BEST" on cards) and the SpriteKit scenes (to submit results).
final class HighScoreStore: ObservableObject {
static let shared = HighScoreStore()
private let storageKey = "arcade85.highscores.v1"
@Published private(set) var scores: [String: Int] = [:]
private init() { load() }
func best(_ id: String) -> Int { scores[id] ?? 0 }
/// Records `score` for `id` if it beats the stored best. Returns true on a new record.
@discardableResult
func submit(id: String, score: Int) -> Bool {
guard score > (scores[id] ?? 0) else { return false }
scores[id] = score
save()
return true
}
/// Clears the stored best for one game (used when a game's scoring scale changes).
func reset(_ id: String) {
guard scores[id] != nil else { return }
scores[id] = nil
save()
}
private func load() {
guard let data = UserDefaults.standard.data(forKey: storageKey),
let decoded = try? JSONDecoder().decode([String: Int].self, from: data)
else { return }
scores = decoded
}
private func save() {
guard let data = try? JSONEncoder().encode(scores) else { return }
UserDefaults.standard.set(data, forKey: storageKey)
}
}